Designing our first levels


Hello!
We have been designing the levels of the game, mainly the boss level.
Here is the idea that we want to implement for the boss, it has a lot going on, so bear with us that we are going to explain every important part in detail:

The main idea is that you have to destroy every minion ship before being able to damage the boss, all while dodging the asteroids or garbage that the boss will spawn from time to time. Remember that in this game you lose health every second, so not only the boss and the minions are against you but time is too!

But not everything is as harsh as it sounds, because whenever a minion dies, it will leave behind a "healthy explosion", namely some bullets that you can catch to heal up and get some extra time. To kill an enemy ship you have to cut the laser that connects them with the boss, for this you will need to crash into the laser and the minion will die. 

 Minions will be moving alongside it's laser, so killing them will be harder or easier depending in it's position and the asteroids that could push you away. Also the lasers (and it's minions) will be rotating around the boss.


 We hope that this mix of movements and the asteroids pushing you away will create a challenging but fun experience!

Now we will be working towards developing this boss level.
For now you can test the movement and general feel of the game in a simple level where some enemies arrive, shoot some bullets and leave.

Get Inverse bullet hell

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